![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock1-1024x576.png)
在左上方Create欄中,點擊Place Actors Penal
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock2-1024x576.png)
在上方面板找到Geometry選項(右三)
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock3-1024x576.png)
找到Box(Brush)並將之拖到中間viewport中
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock4-1024x576.png)
將右方的Brush Setting中的X、Y、Z設成100(預設為200)
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock5-1024x576.png)
將照片材質導入到Content Drawer
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock6-1024x576.png)
將照片從Content Drawer托放到Box Brush上,會自動生成材質並貼到方塊上
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock7-1024x576.png)
將BrushSetting最下方的箭頭點開,點選Create Static Mesh並選擇資料夾保存
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock8-1024x576.png)
會得到一個Static Mesh如圖,可將此處的網格體拖拉viewport中
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock9-1024x576.png)
點擊Play會發現人物會直接穿透方塊,此時我們需要增加碰撞
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock10-1024x576.png)
在剛剛的Content Drawer中雙擊剛剛做的方塊,會進入此頁面,在上方中央collision中,點擊Add Box Simplified Collision以增加簡單合體碰撞
![](https://yuanspeed.com/wp-content/uploads/2022/01/makegrassblock11-1024x576.png)
此時會發現已經可以跟草地方塊互動